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retroK
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Post subject: ODAMEX v0.5.3
Posted: Jun 26, 2011 - 08:58 PM
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Site Admin
Joined: Jul 04, 2004
Posts: 12.008
Location: Frankfurt a.M.
Status: Offline
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ODAMEX ist ein modifizierter Doom Source-Port für Windows, Mac, Linux und FreeBSD.
ODAMEX is a modified Doom source port available for Windows, Mac, Linux and FreeBSD.
Quote: Odamex 0.5.3 (r2284)
Odamex 0.5.3 was released on June 24th, 2011.
Features
- Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
- Restored dead player´s view following the actor who killed them.
Bug Fixes
- Sometimes players would make a death scream when switching to spectate. Fixed.
- Some video modes were duplicated under video mode options. Fixed.
- Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
- Fixed trash information spamming the console when launching odamex from odalaunch under linux.
- Players would play the ´oomph´ sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
- Player death scream wouldn´t be audible if the player respawned instantaneously. Fixed.
- Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
- Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
- Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
- Display names should only target living players. Fixed.
- -fork would crash. Fixed.
Related links:
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