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Author Message
retroKOffline
Post subject: PCEngine: Ootake v0.85 (Update)  PostPosted: Dec 01, 2006 - 11:04 AM
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Joined: Jul 04, 2004
Posts: 12.008

Location: Frankfurt a.M.
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Ootake, ein auf PC2E basierender SuperGrafx, TurboGrafx 16 (CD), PC Engine (CD) Emulator, wurde aktualisiert.
Danke an 1Emulation.com für die News.


Ootake, a SuperGrafx, TurboGrafx 16 (CD), PC Engine (CD) emulator based on PC2E has been updated. Thanks to 1Emulation.com for the news.


Quote:
2006/12/03 0.85 released

  • In version0.84, the bug of the CD access processing existed. Because of that, in some games, "the trouble that fell into disorder the game screen, and stopped" was corrected.


2006/12/03 0.84 released

  • When CD-ROM was accessed in some games, the bug that a noise mixed with ADPCM sound occasionally (generated by v0.83)) was corrected.


2006/12/01 0.83 released

  • In "Ginga Fukei Densetsu Sapphire", it mounted so that "ADPCM voice" is played before "2-Stage is started". As a result, other Game with the problem that ADPCM is not played might have been corrected.
  • The CD access processing has been improved so that it emulated as the same as possible as for any personal computer environment. As a result, at the access speed of a variety of CD drives, it was solved that the sound shifted. (Visual scene of "Ys IV" and "Popful Mail", etc.)
  • "Popful Mail" came to operate(v0.82). Moreover, it was made not to freeze even if CD drive not fast was used.
    * "Popful Mail" needs "CPU power" more than other games. When used with a personal computer not fast, it doesn´t operate well.
  • The operation speed of CPU (consumption cycle) was approached to a real machine. (Certain experiment information from PC2E author´s Mr.Ki)
  • In specific foreign language input environment (IME), the trouble to which the Joypad was not able to be set was corrected.
  • In "Rainbow Island", when the display of "Hurry!!" appears, the problem that the screen had become one light blue color (generated by v0.81) was corrected.
  • In "Fighting Street", at the match conclusion (chiefly at "Time Over"), the problem that ADPCM voice was not occasionally played was solved.
  • In opening demo of "Dragon Slayer: Eiyuu Densetsu II", the problem with not correct vertical position where a part of screen was displayed was corrected.
  • In the software for mouse, when mouse´s wheel was moved up and down quickly, the problem that had become reset operation of PC Engine (SELECT+RUN) occasionally was corrected.





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