0.102u3
-------
MAMETesters Bugs Fixed
----------------------
taotaida088u4gra [RansAckeR]
tempest095u5gre [RansAckeR]
Source Changes
--------------
Aquarium update: [
Pierpaolo Prazzoli]
* Fixed tilemaps - sprites priority
* Added sprites wrap around y
* Added tiles flipx and flipy
Fixed several bugs in the SPC700 core: [
R. Belmont]
* Fixed carry usage in ADC/SBC
* Fixed overflow flag in ADDW/SUBW (I think)
* BRK now modifies the status register properly
* Fixed DAA/DAS edge case
Updated driver.c with more consistent and updated info. [Brian Troha]
NSS/
SNES updates from latest MESS: [
R. Belmont]
* Improved memory mapping
* Improved raster timing
* Added HIRQ support and better VIRQ support
* Improved joypad support
* DSP-1 support (including all subtypes)
* Counter latching support
* Fixed OAM read/write
* Fixed stereo sound
Added a
MESS specific ROM entry type, and changed ROM entry processing code
to ignore any unrecognized ROM entry types. [Nathan Woods]
Merged in recent changes to the PC share code from
MESS. [Nathan Woods]
Removed several obsolete files: machines16math.h, vidhrdwmedlanes.h,
windowsdirty.h, windowssnprintf.c. [Giuseppe Gorgoglione]
Fixed a couple of minor compatibility exposed by VC2005.
[Giuseppe Gorgoglione]
Fixed the ADC and SBC opcodes in G65816 (for BCD math). [Rob Bohms]
Fixed $4014 sprite DMA in
NES PPU. [Rob Bohms]
Updated the H8/3002 emulation: [
R. Belmont]
* Added more bXXX.b #imm, (@)Rn instructions
* Added subtract with carry instructions
Implemented some N2A03 undocumented opcodes. [Rob Bohms]
Major update to Namco System 22: [Phil Stroffolino]
* depth cueing support (fog); some open issues remain
* depth bias improvements
* zbuffer has been replaced with back-to-front rendering
* sprite and text translucency
* direct access to rendering device (used by video tests)
* preliminary support for spotlight feature
* support for sprite bottom-alignment
* support for sprite, polygon priority over text
More Voodoo updates: [
Aaron Giles]
* Added support for CLUT/gamma ramps; enables fade in/out effects
* Changed stall callback to notify both start and end of stalling
* Decreased bilinear resolution to 4 bits for Voodoo 1
* Fixed statistics and added some new ones
* Now properly masking off unsupported bits for earlier chipsets
* Fixed NOP command so it doesn´t always reset statistics
* Fixed bug that caused the refresh rate to never be updated
* Fixed 16-bit writes to the frame buffer
* Fixed crashing bug after resetting the chip
* Added support for Voodoo 2´s new fog, colorpath, and chromaRange modes
* Added correct wrapping for ARGB, W and Z values
* Fixed bug where depth was written to the Z buffer without bias
* Now aggregates shorter commands to reduce the number of context switches
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Magic Stick [
Pierpaolo Prazzoli]
New clones added
----------------
Progressive Music Trivia (Question set 3) [
Pierpaolo Prazzoli]
Super Puzzle Fighter II Turbo (Asia 960529) [Razoola]
Funky Jet (Japan) [Guru]
Kid Niki - Radical Ninja (World) [Stefan Lindberg]
New games marked as GAME_NOT_WORKING
------------------------------------
Fortress 2 Blue Arcade [Guru]