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retroKOffline
Post subject: OpenGoal 0.1.19  PostPosted: Jul 17, 2022 - 12:54 PM
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Joined: Jul 04, 2004
Posts: 12.008

Location: Frankfurt a.M.
Status: Offline

OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.


OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.

Quote:
  • [decompiler] fix memory leak on empty pairs by @water111 in #1635
  • separate language settings into 3 settings/options by @ManDude in #1636
  • Reduce overall draw count for multidraw by @Francessco121 in #1639
  • [jak2] decomp gkernel, setup offline tests by @water111 in #1638
  • fix typo by @Brent-Hickey in #1645
  • split game framebuffers to allow custom resolutions/shaders by @ManDude in #1641
  • improvements to custom level blender import by @water111 in #1649
  • Fix exclusive fullscreen refresh rate by @Francessco121 in #1643
  • Fix instanced sprite distort renderer not always using the most recent sine table by @Francessco121 in #1646
  • [graphics] Another possible way to handle windowed by @water111 in #1653
  • [gfx] add more annoying opengl texture initialization by @water111 in #1654
  • [sparticle] workaround for 150fps crashes by @water111 in #1655
  •  


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