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Autor |
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retroK
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Titel: OpenGoal 0.1.27
Verfasst am: 01.09.2022, 08:57 Uhr
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Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.050
Wohnort: Frankfurt a.M.
Status: Offline
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OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.
OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.
Zitat: - [decomp] Decompile first batch of files in engine by @water111 in #1787
- d/jak2: First few files, mood-tables and vol-h by @xTVaser in #1796
- use 2x msaa by default instead of 4x by @ManDude in #1797
- [decomp] load-dgo, ramdisk, gsound, transformq by @water111 in #1798
- Ast/kbm remapper update by @animalstyletaco in #1800
- Added Lightbell18's Brazilian Portuguese Subtitles by @himham-jak in #1759
- decomp: water-h, pilot-h, gun-h and board-h types by @Hat-Kid in #1801
- [goalc] Fix error when putting #f in an array of symbols by @water111 in #1804
- [decomp] Jak 2 mips2c, collide-func by @water111 in #1805
- d/jak2: finish cylinder | mech-h | font-data most of text and history and chip away at a bunch of other files by @xTVaser in #1802
- jak2: Some of rigid-body-h, rigid-body, rigid-body-plat by @Francessco121 in #1809
- d/jak2: finish settings by @xTVaser in #1803
- d/jak2: finish level-info by @xTVaser in #1807
- [decompile] Joint by @water111 in #1813
- d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu by @xTVaser in #1812
- [decomp] jak2: sprite, sprite-distort, some of sprite-glow by @Francessco121 in #1814
- fix some pc settings not being saved/loaded correctly by @ManDude in #1815
- d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start by @xTVaser in #1829
- [decomp] fix joint type by @water111 in #1827
Related links:
[ Weitere Remakes und VMs ]
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