I´ve released the first version of my port of Daedalus for the PSP.
To cut a long story short, I managed to port the emulator over fairly quickly, but after starting a new job development ground to a halt. A few months later I saw the buzz surrounding PSMonkey´s N64 emu, and thought I´d have to finally bite the bullet and let people see what I had been working on.
This is quite important: The emulator is far from perfect - many (most) roms don´t currently boot, and there are all sorts of crashes, graphical glitches and performance issues. There´s no sound or savegame support either This should really be treated as a teaser of what´s possible in the future. Hopefully if I have enough time and motivation I´ll be able to make a lot of headway with these problems.
Despite all that, the emulator is showing some great signs of progress. Super Mario 64 is looking pretty good:
The next big tasks for me to tackle are to fix various crashes (i.e. many roms boot but then bug out after a few seconds) and improve performance (i.e. Mario currently only runs at around 20-25% of full speed