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JezzeOffline
Titel: SNES: bsnes v0.017  BeitragVerfasst am: 27.08.2006, 11:11 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

bsnes, ein SNES Emulator der sich einer möglichst genauen Emulation verschrieben hat, wurde aktualisiert und macht seinem Namen in dieser Version alle Ehre.


bsnes, a SNES emulator, that devoted itself to an emulation as accurate as possible has been updated. In this version, it lives up to its name.


Zitat:
This version adds major accuracy improvements, countless bugfixes and DSP-1 support. At the time of this release, the only remaining known bug in bsnes is with Uniracers 2-player mode, with well over 300+ games tested.

Changelog

  • DSP-1 support added [Andreas Naive, byuu]
  • Added cooperative multithreading library, written by myself
  • Rewritten CPU core, now bus accurate
  • Rewritten APU core, now bus accurate
  • Added cartridge database
  • Added several PCB mappers, thanks to research from Overload
  • Added several games to database, fixing several mapping-related bugs
  • Improved mirroring [Nach, grinvader, byuu]
  • vscroll bug in hires, interlaced mode fixed. Fixes RPM racing
  • RTO X=256 bug corrected. Fixes Super Conflict title screen [anomie]
  • Fixed bug in NTSC filter with hires games
  • Updated snes_ntsc to version 2.0.1 [blargg]
  • Fixed bugs in HiROM / LoROM memory mapping. Fixes countless games
  • Fixed major bugs in HDMA routine. Fixes ToP, Mortal Kombat and Genjuu Ryodan
  • Added out-of-order execution to CPU, APU synchronization for major speedup with no accuracy loss
  • IRQs are now delayed after H/DMA transfers. Fixes Wild Guns
  • HDMA transfers now kill active DMA channels that are on the same channel. Fixes Bugs Bunny and World Class Rugby. Special thanks to zones for researching this
  • CPU emulation mode accuracy was improved
  • Cleaned up port-specific code to ease porting
  • Created unified Makefile, used by all ports [Nach]
  • Created GTK+ port of bsnes (although input is currently broken)
  • WRAM is now initialized to 0x55, SRAM to 0xff. Fixes Power Drive, Death Brade and RPM Racing
  • Fixed extreme NMI / IRQ edge case. Fixes Chou Aniki
  • Adjusted PAL execution speed. Fixes Earthworm Jim 2 (E) sound effects
  • Fixed auto joypad polling bug. Fixes La Wares
  • Fixed H/DMA bug that was preventing saves from working in Secret of Evermore
  • bsnes low loads d3dx9_*.dll dynamically at runtime, it is no longer required
  • Added support for 239-line PAL mode rendering
  • As usual, there have been much more changes I´ve forgotten about since the last release
  • Two C4 bugs fixed. Mega Man X2 / X3 have no remaining known bugs [anomie, byuu]





Related links:

[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]


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