0.87u3
General Improvements
--------------------
Exidy Games update [
Aaron Giles]
This update is mainly a bunch of cleanup on the classic Exidy drivers. The
memory maps are merged now, and I´ve gone through and removed a bunch of RAM
that wasn´t actually present on the real boards. I also fixed up the input
ports on several of the bootlegs.
Cinematronics Vector driver update [
Aaron Giles]
* completely rewrote the CCPU core to be much simpler and follow
MAME
semantics
* rewrote the CCPU disassembler to use the "official" syntax
* added newly dug-up prototype game QB-3
* now require the CCPU PROMs for all the games
* added sound to Barrier, Star Hawk, War of the Worlds, and Boxing Bugs
(note that samples don´t exist yet, but I´m working with Zonn Moore to get
them for everything except Barrier)
* rewrote sound routines for all the games based on schematics and Zonn´s
documentation
* fixed sound in Demon (was seriously wrong)
* changed sound handling in Solar Quest to play the music by looping a
square wave instead of using canned samples
* added 64-level support for Solar Quest
* added proper color support for Boxing Bugs and War of the Worlds
* added star twinkle effects (not really visible without my future update to
vector.c)
* made wotw the black & white hardware which was commonly seen as a Star
Castle upgrade
* added wotwc as the color hardware version (same ROMs)
* cleaned up and fixed input ports for all the games
Namco IC update [Phil Stroffolino]
Fixes to the advanced ROZ (Rotate and Zoom) chip used by System FL, Namco NB2, and some Namco System 2
games. Huge improvements to Mach Breakers, and game specific ROZ hacks have been removed.
Fixes for the ROZ system used in older System2 games; in particular Dragon Blade glitches
are no more.
Abstraction for the tilemap system used in many Namco titles.
Merged memory maps.
The ROZ fixes unfortunately use a handful of custom code, to work around limitations of
tilemap.c´s roz support. I´ll improve tilemap.c when I get a chance.
Improvements to jalmah.c [Angelo Salese]
Improvements to sound in recalh and intcup94 [David Haywood]
Massive compiler warnings cleanup for gcc 3.4.2 [Olivier Galibert]
Added some hooks to C 68k core in preparation for Sega decryption updates [Olivier Galibert]
Hooked up GNET bios roms so boot screen shows [smf]
Improvement to (se)xfiles driver, now shows some startup screens [Tomasz Slanina]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
QB-3 (prototype) [
Aaron Giles]
some gfx problems
Space Raiders [Frank Palazzolo]
some gfx problems, things need verifying against board
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
War of the Worlds (color) [
Aaron Giles]
Operation Thunderbolt (US, older) [Fabrice Arzeno]
Killer Instinct (proto v4.7) [
Aaron Giles]
Killer Instinct 2 (v1.0) [
Aaron Giles]
Farmer Rebelion (clone of ikki) [Pierpaolo Prazzoli]
Atlant Olimpic (bootleg of trackfld) [Pierpaolo Prazzoli]
Ginga NinkyouDen (set 2) [Mash]
´99: The Last War (Kyugo) [Mash]
Tron (set 3) and (set 4) [Mash]
New Non-Working games / clones supported
----------------------------------------
Oriental Legend Super
unemulated protection
Killer Instinct 2 (v1.4k, upgrade kit) [
Aaron Giles]
Beat the Champ [
R.Belmont]
SCSI / CD-ROM emulation problems