Big
SDL changes in this one, especially for Mac OS X users. NOTE: the new osd_tool stuff is sparsely tested, so be very careful with chdman in this release.
1) Aspect ratio fixup fixed (Ernesto Corvi).
2) Fixed bugs in OS X debugger (Ernesto Corvi).
3) 64-bit file I/O for OS X. This fixes CPS2 CHDs on Intel Macs, but
PowerPC has endian problems (Ernesto Corvi)
4) YUV (video overlay) support for
OpenGL on OS X (Ernesto Corvi).
5) It turns out we were displaying a lot of games as 15/16-bit per pixel that in fact had full 24-bit fidelity due to a misinterpretation. Because very few games actually need/use 15/16 bpp we’ve reverted to the original
SDLMAME behavior (and mainline Win32 behavior) of converting all formats to 8-8-8-8 [A]RGB. (
Aaron Giles, Ernesto Corvi, RB).
6) As a special holiday gift, I’ve included Ville’s upcoming Taito JC System fixes, so
SDLMAME users can play Densya De Go! and the Side By Side games first. (
Ville Linde, RB). These games are unsupported until they appear in baseline (0.111u2 probably).
7)
SDLMAME was improperly reporting some results from -verifyroms and friends. Fixed to conform to baseline (RB).
Smoke tested on Fedora 6 (i386) and OS X 10.4.8 (Intel).
Fair warning: I´ve read (but haven´t verified) that
SDL doesn´t work on Windows Vista, so please use baseline
MAME if you decide to upgrade to that operating system before the
SDL developers can figure out the problems.