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Author Message
JezzeOffline
Post subject: N64: Mupen64 v0.5  PostPosted: Aug 27, 2005 - 11:45 AM
Banned Team Member


Joined: Oct 30, 2004
Posts: 5.751


Status: Offline

Gestern Nacht wurde, nach über einem Jahre, der Nintendo 64 Emulator Mupen64 wieder aktualisiert. Die recht große Liste der Änderungen findet ihr im erweiterten Text.

Danke an EmuFanatics für die News.


The Nintendo 64 emulator Mupen64 has been released in a new version, with many updates and new features. Read more...

Thanks to EmuFanatics for the news.


Quote:
What´s new in 0.5

Core

  • detection of invalid code cache for ambiguous region now use adler32 (faster than previous algorithm)
  • fixed a bug in ini file compression
  • added support for framebuffer effects functions : these functions are there to help the plugins that support framebuffer extension to zilmar´s spec. These functions are based on rice´s idea. I´ve worked closely with Gonetz to implement these and the only plugin that support this feature is Glide64 0.8 (when option is enabled). Many hard to emulate framebuffer effects are supported by this feature. Mariokart´s monitor in first race running fullspeed and puzzle effect in banjo´s intro are two examples that i can think about but there are many more.
  • detection of VI interupt rate works on weird country codes
  • better detection of self modifying code in dma
  • warnings fixed on new gcc versions
  • rsp´s dmem and imem are now contiguous in PC´s memory (some windows plugins were requiring this)
  • slightly improved audio timing
  • better detection of self modifying code when accessing memory through TLB
  • fixed a bug in RSP memory write
  • reading from ai_current_delay register should work even when Count register is looping
  • in interpreter code : fixed a bug in jump opcodes (detection of exceptions in delay slot in some rare conditions)
  • the event scheduler has better support for Count register loops
  • better AI interrupt handling (for musyx games for example)
  • jump opcodes changed in pure interpreter core so that they are timed exactly like on the other cores (easier to debug this way)
  • fixed a bug when accessing memory through invalid TLB in LDL, LDR, LWL, LWR, SWL, SDL, SDR, SWR opcodes
  • added LL, SC opcodes
  • two consecutive jump opcodes doesn´t crash in the dynarec (result is undefined according to the r4300 manual but some games are doing it).
  • basic implementation of fpu opcodes in dynarec
  • division by 0 in FPU opcodes is returning NaN
  • all jump opcodes implemented in the dynarec
  • faster inside function loop with dynarec (register cache)
  • various bug fixes in dynarec opcodes
  • memory access improvements in dynarec

Linux version

  • GUI and all plugins have been switched to GKT2 (all old plugins should be recompiled for GTK2)
  • detection of GTK 1.2 or GTK 2 in the configure script : if both are detected, the user can choose which one to use
  • configure script rewritten so that it´s compatible with standard unix shells instead of bash
  • much improved multi-user install support : if multi-user is choosen in configure script, mupen64 should be compiled ("make") and installed ("make install"). Then, when a user launch mupen64, it will create automatically a .mupen64 folder in his home and put all required files there.
  • language saved and restored correctly when quitting mupen64
  • the console version (mupen64_nogui) has command line support and can read settings from the gui version config file thanks to jogibear´s patch
  • autoincrement save slot option when quick saving (thanks to jdratlif´s patch)
  • speed limiter in the core
  • support for plugin configuration changes when a rom is running

Windows version

  • autoincrement save slot option when quick saving (thanks to jdratlif´s patch)
  • stabilty improvements on the GUI (when closing a rom for example)
  • added support for readScreen function to support avi recording feature on plugins that don´t use opengl or directx (ie: glide64...)

Sound plugin

  • thread synchronisation improvements






Related links:

[ N64 Emus ][ N64 Infos ][ N64 Plug-Ins ]


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